Governing Features
Key Concepts
Diagram: Iterations

Iterations

CAS systems unfold over time, with agents continuously adjusting behaviors in response to feedback. Each iteration moves the system towards more coordinated, complex behaviors.

The concept of interactive, incremental shifts in a system might seem innocent - but with enough agents and enough increments we are able to tap into something incredibly powerful. Evolutionary change proceeds in incremental steps - and with enough of these steps, accompanied by feedback at each step, we can achieve fit outcomes. Any strategies for increasing the frequency of these iterations will further drive the effectiveness of this iterative search.

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Cellular Automata

Wolfram was an early and prolific contributor to developing an understanding cellular automata

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Cellular Automata | Sugarscape

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Cellular Automata/Game Theory

This is a default subtitle for this page. Read more and see related content for John Von Neumann →

Game of Life

This is a default subtitle for this page. Read more and see related content for John Conway →

Cellular Automata

Chris Langton is a research and computer scientist. His research interests include artificial life, complex adaptive systems, distributed dynamical systems, multi-agent systems, simulation technology, and the role of information in physics.

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Evolution

This is a default subtitle for this page. Read more and see related content for Charles Darwin →
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  • This is a list of Terms that Iterations is related to.

    For a system to adapt, it needs to have variables to adjust.

    See also: Requisite Variety

    Read more and see related content for Variables →

    Related to the idea of Iterations that accumulate over time

    More to come! Read more and see related content for Unfolding Interactions →

    CAS Systems develop order or pattern ‘for free’: this means that order arises as a result of independent agent behaviors, without need for other inputs.

    Text in progress Read more and see related content for Schemata →

    A notion that describes the ability of an intervention to quickly test whether or not it is 'fit', without expending unnecessary energy

    Relates to {{tactical-urbanism}} Read more and see related content for Safe to Fail →

    The quantity and breadth of a system's adaptive potential is its 'requisite variety'.

    In order for a complex system to adapt, it needs to contain agents that have the capacity to behave in different ways - to enact adaptation you need adaptable things. Read more and see related content for Requisite Variety →

    Agents in the CAS constantly adjust their possible behaviors to inputs - maintaining fitness over time.

    CAS systems evolve over the course of time.

    Read more and see related content for Evolutionary →

    Cybernetics is the study of systems that self-regulate: Adjusting their own performance to keep aligned with a pre-determined outcome, using processes of negative-feedback to help self-correct.

    The word Cybernetics comes from the Greek 'Kybernetes', meaning 'steersman' or 'oarsman'. It is the etymological root of the English 'Governor'. Cybernetics is related to an interest in dynamics that lead to internal rather than external governing.

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    The notion of 'Affordances' was developed by James Gibson. It has many strong similarities to the concept of 'phase space'.

    Relates to how {{Landscape-Urbanism}} positions complexity thinking Read more and see related content for Affordances →
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  • There would be some thought experiments here.